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may the wind take your troubles away

Since therevdrnye's visit on Sunday I've been leafing through my Twilight:2000 modules and manuals, thinking idly about how things have changed since the books were originally written, and wondering in an offhand manner about how things would change if you kicked the messy end of the Cold War down the road to 2017. The original problem that sucks the world into war could still be a Sino-Soviet war (honestly, does anyone think the current regime in Moscow differs from the old CCCP in anything but the name?) but the reunification of Germany is already a done deal...well, I'll look into the Twilight 3.0 version a little more and see what I think, though I have my own notions. One thing's for sure...an America in the wake of a limited nuclear exchange would be an extremely interesting place. Too interesting for me.



( 4 comments — Leave a comment )
Oct. 22nd, 2009 03:13 am (UTC)
There's a new version of T2K that actually updates the story. However, the consensus of reviewers is that it is fairly dumb. YMMV.

Also I have most of the T2K books on a USB drive if you want them.
Oct. 22nd, 2009 01:13 pm (UTC)
I haven't seen any reviews of the T2K 3.0, but I did see an interview with the authors which gave me the impression it was simultaneously more in the White Wolf "storytelling" line of RPGs while at the same time allowing more authentic small-unit stuff.

WRT backstory, I'm not too sure the details of who nuked who and why are all that important to the characters. The important facts are that the USA has been nuked, is in a three-way civil war, and nobody is coming to help. The 3.0 designers comments that their game is all about recovery and rebuilding made me go, "Well, DUH!" I suppose there might be people interested in playing the campaign as nothing more than nihilistic marauders, but all the campaigns I've ever heard of aimed at getting Milgov and Civgov to make up and get to the business of fixing things.
Oct. 22nd, 2009 11:07 pm (UTC)
We've done some very similar thought experiments with the RTG Cyberpunk engine and setting. 2013 was interesting, 2020 great, the endgame of the Corporate War ~2025 was fantastic - and then 203X was an abortion.

I ended up with an entire SciFi setting based on a mix of a huge set different settings (CE3K, Stargate, CP, Terminator, Predator, etc) plus a whole set of original stuff set in "2200" that was pretty fun.
Oct. 23rd, 2009 12:59 pm (UTC)
I think that if you want to run a really good campaign you almost have to tinker with the existing modules (at least) and/or gin up completely new adventures. After all, your players have probably been reading the same materials you have.
( 4 comments — Leave a comment )



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