Log in

No account? Create an account

Previous Entry | Next Entry

Out all night, with bonus linkagery

Went out to retrieve sunglasses, enjoyed bonus sports argumentation, then went down to College Park and wound up at the Silver Diner in Laurel with therevdrnye discussing our vile, treacherous friends among many other subjects.

Along the way I came to the conclusion that I should probably resign myself to the fact that I no longer have the desire to sketch out and run a full-fledged RPG campaign under any set of rules, for the simple reason that it's a hell of a lot of work if you want to do it right. Which I would; there's not much point to running a campaign half-ass, and if you're not running a campaign, then there's really not going to be a good story at the end of it all, and the kind of players who are into that kind of gearhead gaming (which is closer to the old-style board wargaming anyway) are going to be off playing WoW or some other MMORPG that's going to give them immediate gratification.

Anyhow, good conversation went on until 0430 (augh) but I got home ahead of the rush hour traffic and crashed hard until noon. Still not sure whether I need to go out for anything this evening or whether I should just go back to bed in a few hours. Lord, I am so tired...

And speaking of wargaming:

Making OGRE counters with Shrinky Dinks. (Boing Boing)


( 2 comments — Leave a comment )
Jul. 8th, 2009 04:15 am (UTC)
I was trying to set up an online campaign for a few friends but it didn't work out for a variety of reasons, the largest one being the fact that I really don't like herding gamers and these girls needed serious herding. (No, not railroading; less of a "follow my plot!" than a "gals? there is this plot thing in this game, perhaps you should be thinking about that?")
Jul. 8th, 2009 02:00 pm (UTC)
It's a narrow and difficult path, that's for sure. You don't want to force them to follow your narrative as if their characters were on rails, but at the same time, you did put a lot of effort into that narrative, and it's damned annoying when they don't follow it. I avoided this for most of my career by not having a narrative arc and having people just run through my dungeon, and that seemed to keep most of the players happy.
( 2 comments — Leave a comment )