wombat_socho (wombat_socho) wrote,

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You're gonna wind up hooked on SMAC, and then you're gonna die!

As further proof that I have no sense of priorities, the mail yesterday brought to me two items of software purchased through eBay which I really don't have time to be screwing around with considering all the other stuff I should be doing, like schoolwork, laundry...wait, I can do laundry while playing these. Okay, then.

One of the warez is a copy of Norm Koger's The Operational Art of War 1933-1955, which is an interim replacement for my missing The Operational Art of War: A Century of War that will, if nothing else, allow me to do a halfass job of converting a couple of boardgames (Russo-Polish War and Chaco) into TOAW scenarios so I don't have to find table space for the damn wargames. How (and when) I'm going to figure out transposing the supply units from RPW and the buses from Chaco into TOAW terms, I dunno, but it's going to be interesting.

The other one, the one that totally ruined my sleep schedule last night to the point where I slept through this morning's alarm and didn't drag my semi-conscious ass into the office until 0900, was Sid Meier's Alpha Centauri, also known as SMAC. (It's funny. Laugh.) Jesus God, this is worse than C2P. It's like some unholy hybrid of C2P and Tiberian Sun, complete with the bizarro Mind Worms that keep popping up and eating your terraforming units if you don't have troops around to blow the crap out of them, to say nothing of annoyingly patronizing AIs representing the other factions on Planet. There are a couple of annoying things about the interface (like not being able to find the Save Game thingy) that I'm hoping to find when I browse through the rules over lunch today, but overall this game kicks much ass. I expect it to be devouring my brain often and for long periods.

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